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Ultimate Domain

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Ultimate Domain

Game Details

Genre: Strategy
Sub Genre: God game or micromanagement

Developer: Microids
Publisher: Software Toolworks
Copyright: Microids
Year released: 1992
Year released: 1992
Platform: DOS
Multiplayer: None

Summary

A highly underrated empire building game, Ultimate Domain (or Genesia as it is known in Europe) plays a bit like a cross between Bullfrog's Populous and Sid Meier's Civilization, but with some unique twists.The plot goes as follows: a long time ago, the King of Genesia defied the gods by giving the sacred jewels to his beloved. Angry, the Gods cursed the land, resulting in years of draught and starvation. Years later, three of the King's descendants are returning to the land. Only one can obtain forgiveness of the Gods by recovering the Jewels of Neort. There are 2 ways to win the game: either you become the first to recover 7 of the 9 jewels, or eliminate all your adversaries. Since the jewels are scattered across the land, though, the two ways require similar strategies since you must invade the enemies' lands to capture their jewels, and defend your own against attack.

Gameplay in Ultimate Domain is definitely its strongest point. It is multi-faceted, varied, and gets deeper and more engaging the more you play, although it bogs down in later stages due to micromanagement (there is no "auto-build" option, for example). As with other empire-building classics, success in Ultimate Domain requires a fine balancing act between economics, military, and research on new technologies. Trade is crucial for obtaining raw material you don't have in your lands, which are needed to construct buildings. Similar to Sid Meier's Colonization, each citizen of the land must be assigned jobs, e.g. settlers, architects, woodsmen, farmers, and so on. Proper allocation of your workforce is therefore key to winning the game.

Ultimate Domain features many nice little touches that set it apart from other games, such as seasonal effects. For example, Fall is the best time to cut wood, and you will need a lot of surplus food to survive Winter. The graphics change to reflect what season you are in, and are quite pleasant to look at (although the overall color tone of the game is a bit dull). Another neat touch is the numerous technologies (here called "crafts") you can research and implement via inventions built by your inventors (who must work in workshops built by architects). There are over 70 inventions you can develop, most of which (such as the balloons and swords) are a lot of fun to observe once they are put in action. You can also hang out in the tavern to listen to adventurers' tips on locations of the jewels, and make offering to the gods in temples to raise the morale of your population.

On the downside, the AI is nothing to write home about. Although the computer players manage their lands quite effectively in terms of resource management and trade, their military tactics are severely lacking. This means that the outcome of most battles are determined more by the number of troops and the level of technology (e.g. whether they are equipped with sword), than by strategic planning. Ultimate Domain also suffers from the same weaknesses that many European games share: below average graphics, and cumbersome user interface. It would be much better if the most important game functions can be accessed from icons on the main isometric map screen (a la Populous), rather than having to click on each building to bring up a separate screen, then click on a few more items inside to bring up a menu where you can do something.

Despite all these weakneses, however, Ultimate Domain is a deep and engaging strategy game that fans of the genre should enjoy, once they get used to the interface and poor graphics. Two thumbs up!

Where to get it...



This game is not currently available. It is either still on sale or has been removed at the request of the owner.


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Comments

Comments (1)Add Comment
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written by Handel, May 25, 2010
As often happens the review is written buy a guy who didn't play the game past the 1st 15 minutes. As a matter of fact the game has just one single flaw - past the initial 15 minutes it is simply unplayble. Extremely awful interface combined with extremely micromanagement needed combined with real time leads to the simple problem afetr the initial 15 minutes the human player is overwhelmed with tasks. Guess the devs used an octopus as a tester. Add to this for some top secret reason you can build defensive walls only on flat terrain leaving more holes in your defenses then in a swiss cheese.

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