Site Info

Bad news everybody!

Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.

ShadowForce Underdogs Hot

http://hotud.org/media/reviews/photos/thumbnail/300x300s/9c/de/e7/shadowforce.jpg
Written by Underdogs     March 21, 2009    
 
0.0 (0)
0   1   0   0   0
Banemind
Top Dog
Designer(s)
Publisher
Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
Platform
ShadowForce is a decent sci-fi adventure game published as shareware in 1994 by MVP. You control a four-person "ShadowForce" team, futuristic police force who has been called to investigate a space station called Icarus. Similar to 90% of other sci-fi stories, you discover that something went wrong immediately as soon as you arrive: dead bodies everywhere, and crazy security robots bent on killing everything in sight. You must find the reactor and shut it down before the station explodes, then go on to solve the mystery in the next two episodes that were available only in the registered version (which is what you can get here, of course ;))

Although you can control four agents in the game, ShadowForce is basically an average point-and-click adventure with a more cumbersome interface than most. The four agents are there mainly to increase available inventory spaces, and increase your chance of survival when fighting robots and worse. Fighting in the game is more boring than fun: just repeatedly click the USE cursor on the gun in your team members' hands, and hope you hit the enemies more times than they hit you. The adventuring portion is better: you will explore the station, take anything that isn't nailed down, and use futuristic gadgets. Unfortunately, most puzzles are mundane, involving little more than "find the right security card X for door Y" variety. One thing I like is the fact that anything you can interact with in the environment is shown separately on the right side of the screen - no more "hunt the pixel" frustration here. Too bad the rest of the game - writing, puzzles, and annoying combat - did not live up to the few sparks of innovative interface. Thumbs down on this one.

.min

User reviews

There are no user reviews for this listing.

Already have an account? or Create an account
 
Powered by JReviews