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Rating

7.5
(based on 3 reviews)
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Stunts

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Stunts

Game Details

Genre: Sport
Sub Genre: Racing
Themes : Design Tool
Designer(s): Stanley Chow
Developer: Distinctive Software
Publisher: Br?derbund
Copyright: Distinctive Software
Year released: 1990
Year released: 1990
Platform: DOS
Multiplayer: None

Summary

One of the best driving games ever made, period.

Also known as 4D Sports Driving (European Mindscape release), Stunts is a fun 3D stunts racing simulator that comes with an outstanding track editor. For a great synopsis of what makes Stunts one of the best games in this century, here are some excerpts from GameBytes review

:

"In brief, Stunts is a stunt car racing game that has plenty of cars to drive, plenty of opponents to race (and beat), plenty of cliff hanging stunts to try, and thousands of hours of game playing excitement! Stunts is not a realistic racing simulator. If you want racing realism there are hordes of other titles out there to choose from. [Rather,] Stunts belongs to a distinct genre of games that include other titles such as Stunt Driver and Hard Drivin' II. All promise to offer similar features, but Stunts inevitably rates the best due simply to it's perfect controllability, which is sadly lacking in the other titles no matter how much configurability they try to provide.

Stunts has a wide range to choose from, from the slow offroad 4WDs to turbo charged Formula 1 Racing Cars. Each car type has it's advantages and disadvantages. The 4WDs are slow as snails, but handle well on icy roads. The racing cars on the other hand are fast, but are not much fun to drive on icy roads (in fact, it's possible to out drag a F1 car in a 4WD on an icy road over a short distance!) You also have the option of driving a manual or automatic gearbox for each car. [The game] has two modes of racing. A "practice" mode where you race against the clock (no opponent), and a "competitive" mode where you race against a single opponent. There are a range of opponents all with their own various driving strengths. Sadly, the opponent intelligence is rather weak in general. The toughest opponent is called "Skid Vicious" -- a name to instill fear in would be challengers perhaps? His driving sure doesn't! In fact, all computer opponents share a high level of driving incompetence. They are slow, will reliably crash on any slightly tricky track, and if they don't, it is unbearably easy to "influence" them into doing so. BUT, the computer opponents can still provide a tough challenge if you don't mind racing them in a much slower car.

It is the presence of the track editor and its operating simplicity that make Stunts a really great game. You can build tracks with three types of road surfaces, from a solid paved roads to slippery icy roads. There are a variety of "standard" road pieces, like corners, chicanes, crossroads, ramps, elevated roads, and banks. But the exciting part is the huge number of stunt pieces that you can include in your tracks. The range includes tunnels, loops, corkscrews, pipes, half pipes, "slalom" roads (roads with barricades that you have to "slalom" though), and corkscrew ramps. In addition there are a number of scenery pieces including buildings of various sizes, trees of various types, ships, and even a tennis court?! All these pieces can of course be combined together to make a vast variety of jumps and stunts. AND, if you ever tire of the set of provided landscapes for building your tracks on, Stunts also includes a terrain editor as part of it's track editor.

To top it all off, Stunts also includes a 10 minute replay buffer (which is long enough for almost any race!). So when you complete that perfect drive, make an incredible recovery from a certain death situation, have a crash that is truly spectacular, or do anything that you want to take a second look at, it's preserved for you in the replay, which you can watch immediately, or save to disk for viewing later. Plus, for ultimate viewing scrutiny, the game provides a number of viewing cameras (for both viewing replays and racing from!), including a user controlled viewpoint! And of course, you are free to give your replays to your friends, so that they can see your incredible feats of driving."

With great gameplay, literally thousands of hours replayability and endless track design possibilities, it's no surprise that Stunts remains popular over the years, and there are many fan sites on the Web (check Related Links below for a start) as well as literally thousands of fan-made tracks. If you want to play only one fun enjoyable, but not necessarily realistic, driving game, Stunts is it. Two thumbs up! Also, check out TrackMania review on this site for the very best "sequel in spirit" I have ever seen.

Note: For a scientific analysis (!) on the differences between Stunts and its European release 4D Sports Driving, read Alan Robinson's analysis, in which he proves beyond all doubt that Stunts 1.1 (the version on this site) is superior. Also, here's a neat undocumented feature in the game: press SHIFT+F1 to access terrain pieces in the track editor.

Where to get it...

- Report Incorrect Files
 Download Stunts 1.0 (1990)(Broderbund Software Inc).zip
File Title:Stunts 1.0 (1990)(Broderbund Software Inc).zip
File Size:1.0 MB
Downloads:80


 Download Stunts 1.1 (1990)(Broderbund Software Inc).zip
File Title:Stunts 1.1 (1990)(Broderbund Software Inc).zip
File Size:1.1 MB
Downloads:324


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Fun game, albeit a bit dated

Rating:
 
7.0
Arkady Renko Reviewed by Arkady Renko
October 30, 2009
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Last updated: October 30, 2009

I won't describe the game in details as I see others already did.

The biggest part of the fun is building the tracks, in which you can insert all kinds of twisted road pieces. You have a lot of freedom to build your road and the accompagnying scenery, allowing you endless possibilities to create fresh tracks.

Unfortunately the gameplay of the game itself is dated. The car is difficult to handle, even if you want to do normal things like turning left or right on a normal road piece. I don't mind the old graphics, but the gameplay here is a real drag and would have very likely been heaps better if the game had been made nowadays.

This gameplay problem means you will end up crashing most of the time if you designed a difficult course with the more elaborate stunt pieces. The opponents are fun and have appropriately silly names and taunting phrases, although none of them are all that good behind the wheel: they are all very likely to crash on any given difficult course (but then again, so are you).

However, designing the tracks is such fun that I still enjoy playing Stunts once in a while. I don't consider it a serious racing game but rather a cool "sandbox" game with which to mess around occasionally.

9 of 9 people found the following review helpful
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Great game!

Rating:
 
10.0

This game really rox!
For its time of release "Stunts" is really a magnificent racing game. You can create an infinite number of tracks and modify the ones that you've already got and then race an opponent on it or try to make the best score racing with your "ghost". You even get the choice of different cars and opponents :)
I remember spending countless hours building better and better tracks, with loads of different modules like half pipes, ramps, pipes, obstacles etc...
If you never played this game you really missed a great time-waster. Unfortunately graphics are now quite obsolete.
"4d racing" or "stunts" is trully a great title and a flawless release. two thumbs up!

0 of 1 people found the following review helpful
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Stunts, an everlasting racing game

Rating:
 
10.0
Duplode Reviewed by Duplode
April 05, 2009
Top 500 Reviewer
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Last updated: April 10, 2009

One of the most enduring racing games from its era, as demonstrated by the existence of a very active community around it, Stunts (also distributed as 4D Driving) achieved its longevity thanks to a fortunate combination of accessible yet engaging gameplay (complete with jumps, loops and all other sorts of acrobatics!) and open-ended approach to racing.

Stunts' initial premise is simple enough: without further ado, the player picks a car, selects a track and gets down to racing. Once on the racetrack, the first impression given by graphics and sound is quite good for a game first released in 1990. The fully-3D environment does its job well, and there are various other nice touches, such as cool camera angles (including trackside, TV-like perspectives and a custom viewpoint camera) and neatly designed unique dashboards for all cars. Sound effects are simple but satisfying enough.

Controls in Stunts are pretty simple, only six (four if auto-gearing is used) keyboard buttons being needed for the standard driving controls. Car handling is well balanced, neither too wildly sensible nor too unresponsive, and there is a reasonable model for cornering grip and skidding effects. Eleven cars from the late '80s and early '90s are available to the player. They range from the slow, lumbering super-SUV Lamborghini LM002 through nimble rally cars such as the Audi Quattro Sport and tricky overpowered beasts like the famous Countach to the super-fast IMSA GT and Indy race cars (which happen to have great grip as well). The cars are quite well modelled, and there are several subtle and not-so-subtle differences on their handling.

We have not touched the heart of the Stunts driving experience - the stunts themselves! Stunts tracks have a wide assortment of elements that allow for the wildest acrobatics conceivable: loops, corkscrews, banked roads, high-rising ramps... shooting through these at speed is a thrilling experience. Surviving certain nasty combos makes for a good challenge as any, and often the spectacular crashes that may result are as amusing as any neatly completed maneuver! (the cherry on the cake is that your most amazing moments can be reviewed and saved for the posterity thanks to a very complete replay system). To close the subject of basic gameplay, it should be mentioned the physical engine is not without its bugs, in fact there are quite a lot of them. For once, however, the bugs can actually enhance the playing experience - you never know when you will be blessed with a jaw-dropping height boost during that routine jump! One of these bugs, in particular, can add a whole new dimension to a lap - the so-called "power gear" effect, that makes some of the cars (most notably the Indy) able to enter an overdrive mode while crossing some Stunts elements, getting locked at top speed regardless of grass and other obstacles for as long as the gas pedal is pressed. Just how cool that can be?

So far we have not discussed game modes at all, and apparently there is not much to say about them. Stunts allows you to race either against a computer opponent or against the clock. While the six available opponents do have different skill levels, all of them are quite dumb and won't provide an adequate challenge unless placed on an easy track and given a car much faster than yours. Therefore, time attack is your best bet for a good challenge, and that would be a serious problem if it wasn't for the key feature of Stunts: the track editor.

While there are a few default tracks to choose from when you first run the game, Stunts was made for the players to create their own tracks, through the means of a very good track editor. Once you choose the option to create a new track, you'll be given a sizeable piece of land (900 tiles for laying the building blocks) to do whatever you feel like with it, from reasonably flat racing circuits to nasty and slow rally courses full of dirt and ice to the most spectacularly insane acrobatics combos. There are over 40 track elements to be deployed, plus an assortment of neat scenario props, and the terrain can (through the use of an undocumented keyboard command, SHIFT+F1) be modified as well for further special effects. There are only a few basic design rules enforced by the editor, and most of them can be circumvented anyway by the use of external editors if you're really into it. It is a blessing that Stunts has such a great track creation tool, for it makes the replay value of the game skyrocket. Designing your own hellish challenges and exchanging them with fellow players can provide good fun for years on end, even decades dare I say. Such creative freedom was hardly rivalled among racing games for years on end, and assured the continued interest on the game along the years.

To top it all off, Stunts is an unique case among racing games of any kind, as very few others (to my knowledge, none) have a lively and stable community of players nearly twenty years after its original release. A number of online competitions are held through the means of exchange of replays and, in some cases, DOSBox videos. More recently, there is even a blossoming modding scene kickstarted by the elucidation of data storage file formats - and now there are a number of custom cars with all-new graphics as well as specialized editing tools for the dedicated fans to try their hands at. (competitions and additional information can be found through the Stunts Portal at http://stunts.hu , the Stunts Forum at http://forum.stunts.hu in particular is a must-visit location).

The bottom line is that Stunts is truly a brilliant game, a classic that stood through the test of time by providing simple fun coupled to freedom of action to the players - and, of course, spectacular Stunts!

4 of 5 people found the following review helpful
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