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Bad news everybody!

Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.

Sopwith Underdogs Hot

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Written by Underdogs     March 21, 2009    
 
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Top Dog
Collection Name
Open Source Games
Designer(s)
Publisher
Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
Platform
Two of the best-loved "cult classics" of all time, Sopwith and its much-improved successor, Sopwith 2 are classic CGA games that gave birth to the genre of flying-planes-to-destroy-stuff. Among the now-legendary gameplay, the original Sopwith even had multiplayer network options that took advantage of BMB Compuscience's "Imaginet" network product (As a matter of fact, the game was designed precisely to demonstrate Imaginet, according to the author).

So what is special about Sopwith and its sequel? The best answer is that both games are just incredibly addictive and fun. Sopwith is a side-scrolling biplane action game involving two sides: cyan and magenta planes. Your goal in single-player is to destroy all of the enemy buildings and vehicles, either by shooting, bombing, or colliding with them. To stop you, the enemy has deployed planes to shoot you down and buildings that shoot anti-aircraft fire at you. Each level ends when all the enemy buildings and vehicles are destroyed, and is followed by a faster and more difficult level with the same map. Despite being an arcade game, all the elements of a good flight simulation are included, including limited ammo, ground-based artillery, limited fuel, and a limited number of bombs.

What makes Sopwith legendary is the ability to handle up to 8 players in multiplayer mode (4 human and 4 computer).

The original Sopwith did not have much of a physics model, and the AI was quite weak. Sopwith 2 improves upon the original in various ways, including more intelligent enemy planes, more enemies (inlcuding pesky birds), larger explosions, deformable terrain, and a cool real-time radar and mapping feature. Best of all, Sopwith 2 was coded with an internal timer that allows the game to play at the same speed on modern Pentiums as on IBM XT computers (similar to Alley Cat).

With exceptional playability, simple controls, and many surprises, Sopwith and Sopwith 2 are simply must-haves for every arcade fan. Also be sure to check out Sopwith: The Author's Edition-- the definitive and best version of the game, released as freeware by designer David Clark in 2000. Two thumbs up, way up!

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