Summary
With a lot of great historical anecdotes and other historically accurate elements (the spoken tongue in the game is Olde English, for instance), Conquests of Camelot boasts excellent production values. Unfortunately, too many puzzles exist merely for the sake of copy protection, and make the game downright unrealistic and too easy. It seems a bit far-fetched, for instance, that King Arthur would have to be quizzed on the meaning of various flowers and Greek gods to progress in his quest. Fortunately, the game does a good job of holding the player's interests to the end, mainly through its well-written story, and many varieties of gameplay unseen in previous Sierra adventures, such as several fun arcade sequences, and the breaking up of total score into 3 areas, e.g. "spiritual" points.
Conquest of Camelot, despite its uninspired puzzles, is a great game, especially for newcomers who are looking for a good introductory-level game. Just be prepared to open up the manual a lot







