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Bad news everybody!

Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.

Empire of the Over-Mind Underdogs Hot

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Written by Underdogs     March 21, 2009    
 
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Also Known As:
Empire of the Overmind
Top Dog
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Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
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Tech Notes
Manual and hints included.
Theme
Empire of the Over-Mind is an excellent text adventure written by Gary Bedrosian way back in 1979 for the Apple II and Tandy's TRS-80 computer and published by Avalon Hill. The game was never ported to the PC, but the author has ported it himself in 1986 and has kindly put it up on his website for free download (thanks, Mr. Bedrosian!).

The Over-Mind in the game's title is a powerful golden sphere that has taken over the Kingdom of Alcazar by deceit and corruption. Your task, as a (always weary) traveler-cum-hero, is to locate and destroy the Over-Mind. Supplied with the game is a well-written 21-verse poem called 'The Rhyme of the Over-Mind' which is written in an Olde Worlde style. It takes a while to understand what is going on, but reading this Rhyme is required, because it contains subtle clues you will need (the rhyme is included in the download).

The game uses the standard and quite primitive VERB-NOUN parser, but it is more robust than many other games of the same period (Scott Adam's titles come to mind) even though it is no match for the superior parser of Infocom or Level 9. What the game lacks in technical aspects, it more than makes up for in imaginative gameworld, captivating prose, and fun puzzles. You will encounter many fascinating fantasy creatures and obstacles, including Griffin the Gold, a menacing skeleton, the insidious mind-whip, and other ingenious traps.

The original Apple II game was memorable not only for a fun game, but also for the excruciatingly slow loading time (I remember waiting 15-20 minutes for the game to print a response to my input). This is no longer the problem in this MS-DOS version, so there is no reason for any IF fan to overlook one of the most underrated classics of all time. Two thumbs up!

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