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7.0
(based on 1 reviews)
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Hidden Agenda

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Hidden Agenda

Game Details

Genre: Simulation
Sub Genre: Politics
Themes : Modern, Political
Designer(s): Jim Gasperini
Developer: TRANS Fiction Systems
Publisher: Freeware
Copyright: Jim Gasperini
Year released: 1988
Year released: 1988
Platform: DOS
Multiplayer: None

Summary

Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable.The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.

To help you form your cabinet, the game provides a choice of staff from the three main political parties, with each ministry having a crucial role to play in the rebuilding of your country. But beware: your choices may place you at odds with the Army, whose commanders who have their own agendas and, in some cases, will seek to undermine the reforms you have in place. You can fire them, but that is never the end of it. This forces you to think wisely on your choice of ministers.

Gameplay takes place during seasons, in which you can make decisions, encounter various people, monitor imports and exports, read reports, and arrange loans through the IMF. Every decision has repercussions in the game, each choice affecting your future: either as a President elect at the next election... or deposed by your enemies in the next coup d'etat.

One of the most intriguing and unique aspects of Hidden Agenda is the encounters. You will have encounters with various kinds of people, including the public, teachers, doctors, soldiers, etc., all of whom will present you with dilemmas. You can consult with your cabinet to set new reforms in motion or to ask advice on matters of state, but they will not always tell you what you want to hear. The game does allow you to consider some options, but at times you will be faced with a crisis that requires an immediate decision?and that decision may not be what you wanted, or will negate the plans you have made.

The number of possible scenarios in the game is seemingly endless. For example, in one game I was able to halt the rampage of death squads, while in another, other nations I thought were my allies carried out their own motives and goals surreptitiously. From w

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Good, but could be better.

Rating:
 
7.0

Hidden Agenda is an interesting simulation of Central/South American nations. The thing that first drew me to this game, and keeps me playing from time to time, is the chance to save a country ruined by a former dictator's rule. You start the game by creating a name for your persona, choosing three presidential goals, and choosing your advisors. You may choose straight conservative, moderate, or liberal advisors, or you can mix it up with advisors from multiple organizations. Your choice of advisors is very important due to the setup of the game's most important feature, the encounters. The bulk of gameplay consists of "encounters" with individuals or groups that are chosen by you, or even forced upon you in times of crisis. You will get some advice in encounters from your relevant advisor. What you choose in encounters will affect some future encounters and background stats of your country, called Chimerica. At the end of the game, upon being elected or overthrown, your effectiveness is rated on how your encounter choices met, or missed, the presidential goals chosen at game start.

The game does have many good points going for it. Advisors and encounters have interesting, and important in some cases, background information. You'll want to read the advisor backgrounds thoroughly before starting so you are better able to influence the direction of your fragile country. Choices in encounters often make you think before choosing an answer, though not always as I'll explain later, because you always have to keep the consequences of your choices in mind. Some choices may seem like common sense, but they may lead to a new desolation of your country. Also, there are several newspapers you may read in the game during each turn. The best thing about them is that they give you an idea of how the people view your encounter choices.

There are a few weaknesses to the game which I should mention. Your encounter decisions are limited to what the encounter host wants and what your advisor suggests. You can really get boxed into a bad situation if they happen to suggest the same thing. Luckily, you can poll all your advisors in advisor encounters. Also, there is a lack of basic information for the state of your country. You do have graphs available to you but no concrete numbers. Improving funding for health or education is nice, but you have no information on how much funding increases or even how much you have in available funds. I can use the graphs to see if I'm losing money, but I can make effective decisions with only the graphs. Game turns can be a bit of a weakness if you want to visit all available encounters in your lists. This is because turns end automatically after a set number of encounters. I wouldn't mind this so much if the national situation didn't require you to visit certain encounters more often than normal. Lastly, the game can prove a bit difficult with the way events are programmed. Some situations can't seem to be resolved, and only serve to plunge Chimerica into a new level of terror. I'm avoiding spoilers, but I'm sure you'll find out what I'm hinting to soon enough.

All that is required to enjoy this game is some patience and a willingness to replay a few times to get a better handle on the best ways to lead Chimerica. Go on and give it a try.

2 of 2 people found the following review helpful
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