Summary
Glyn Williams offers an interesting history of the game (with very humble words) from the designer's perspective on his website: "I had a 3D engine on the PC and needed to do something with it. I had read a short story called "Dogfight" by William Gibson, and my first instinct was to do a game based on WW1 fighter combat. Before I had gotten very far the world was filled with WW1 fighter sims and the simulation market was turning towards highly technical and accurate simulation. I wanted to do something far more gamelike - a deathmatch in the air. Evasive Action featured air-combat and air-racing, in 4 different time periods. It was very gamey, featuring shoot-triggered, and stunt-triggered power-ups. It was also multi-player allowing split screen and modem link ups (working at a blistering 1200 bits per second). It was also way too ambitious and way-too complex for one guy working alone, especially coding in assembler. By the time it was done, the technology was looking long in the tooth - and the release version was way too buggy. Not pleased with this one."



Download evasive-m.zip


